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Post by Gordis on Mar 28, 2007 12:31:10 GMT
Val and Rian- about dating the arrival to C.Brin
Rian:" As far as arrivals, I don't reallly care, but we'll have to agree on a date. Right now, they're arriving on the 22nd, I think, so maybe have Eryndil able to stay a little longer with his family? Or move my current arrival date back - maybe somewhere in between the two. But we'll need to pick one, and also definitely coordinate their arrival and passing on the marriage/preg thing to Eryndil and his men, since the whole marriage/pregnancy thing is already a well-established part of the story."
When choosing the date, I have to ask you, Val and Rian, NOT to have CC's arrive to Cameth Brin before Oct. 19 - the day when Broggha had arrived and the fight at the reception took place. Because this way, Callon would have been able to see Nauremir alive and well, so Gimilbeth would have no reason to pick him for the journey. From 19 to 23 Nauremir was in bed in the guard-house hospital, and on the 23 he was declared "dead". Also Eryndil was apparently absent during the fight in the feasting hall on the 19.
So , my suggestion to Val is to make Eryndil scout around a bit more before going home for winter - i.e. to re-date the scene in Ostinand from the 13 of October to Oct. 18 and make Eryndil and CC's arrive to Cameth Brin on the 20-22. Why Oct 18? - technical reasons, just because the Shadow II "Intrigue and Sorcery" starts on Oct 19 with Broggha's arrival to Cameth Brin. If the event takes place on the 18, it will fit nicely as the last post in the Shadow I "Runnings" -where it is now.
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Caelen
Member
Young lady of Dunedain descent, Callon's sister (Rian's character)
Posts: 73
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Post by Caelen on Mar 28, 2007 16:04:12 GMT
(Rian speaking) Gordis - those dates are fine with me Val - here's the posts - I actually inserted them at a later date, so I can see why you missed them. 1. The two posts at the end of part II - here - are where I had them arrive, and described how Callon did his last-second thing where he told the stablemaster that Caelen was his wife and was preggers, in order to try to keep her safer there. 2. An early post in part III is where I wrote the scene telling that Callon is leaving on the trip, for only a week as he thinks - here (drat, the links aren't working for some reason - it keeps adding weird characters into the addy - anyway, it's on the first page, the 7th post) The main issue, again, is getting the marriage/pregnancy info to Eryndil and his men, who were out of the picture when I conceived of and wrote the posts, but who now are very much in the picture. Also, is it OK with you if the N-brothers come on the trip? That would be helpful to Callon as they would be witnesses. Or maybe we should just make it more difficult for him and not have any witnesses available for him on the spot - that would prob. make it more interesting, anyway. Angmar - the links aren't working right - it shows the post addy when you click on "link to this post" on a post, but when you copy it into another post, it drops numbers and/or inserts weird characters. For example, the post number in my last link was "1169848449", and that's what I typed into this post, but it keeps inserting extra characters (hold your cursor over the second blue "here" to see what it does to the addy). Do you have any idea how to fix that? Links are handy!
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Post by Gordis on Mar 28, 2007 17:04:30 GMT
Rian: "Also, is it OK with you if the N-brothers come on the trip? That would be helpful to Callon as they would be witnesses. Or maybe we should just make it more difficult for him and not have any witnesses available for him on the spot - that would prob. make it more interesting, anyway."It is not exactly for me to decide, but I would advise NOT to have NN's on the journey for the following reasons: 1. They knew Algeirr and his deeds as well as Callon did, and if it is likely that Callon hasn't met Algeirr on the first day, with three men who know him it becomes far less probable. 2. Callon doesn't really need extra witnesses: don't make it too easy for him . The only thing necessary to prove his guilt is to search him and to find the necklace. Then he is doomed anyway. 3. Including NN's would necessitate more re-writes - is their presence really worth it? Here are my 2 cents...
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Post by Gordis on Mar 28, 2007 18:53:55 GMT
Wonderful post, Angmar. OWW... an orc admirer! Loved his words "She should have been born an orc". Highly flattering! Actually, I was thinking... what if we shift all the scenes about Algeirr and Callon from morning to the afternoon of Nov 2? That way the party will be closer to the Trollshaws and the orc ambush. Otherwise it seemed they were planning to attack in broad daylight. Now it will mean that the orc scouts started following the party since the afternoon, but the ambush was planned for the evening. Using my mod powers, I will change the timing and see where it gets us. I am always ready to edit it back! Angmar, Rian and Elfhild - please check the "Dramatis personae" list and insert the age of your characters. Thanks to Serenoli and Val for doing it already.
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Caelen
Member
Young lady of Dunedain descent, Callon's sister (Rian's character)
Posts: 73
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Post by Caelen on Mar 28, 2007 19:46:45 GMT
Rian: "Also, is it OK with you if the N-brothers come on the trip? That would be helpful to Callon as they would be witnesses. Or maybe we should just make it more difficult for him and not have any witnesses available for him on the spot - that would prob. make it more interesting, anyway."It is not exactly for me to decide, but I would advise NOT to have NN's on the journey for the following reasons: 1. They knew Algeirr and his deeds as well as Callon did, and if it is likely that Callon hasn't met Algeirr on the first day, with three men who know him it becomes far less probable. 2. Callon doesn't really need extra witnesses: don't make it too easy for him . The only thing necessary to prove his guilt is to search him and to find the necklace. Then he is doomed anyway. 3. Including NN's would necessitate more re-writes - is their presence really worth it? Here are my 2 cents... I agree with your #1, which is one reason why I started to change my mind. But as far as #2, I couldn't think of a good reason why they would search Algeirr. Anyway, I have enough to go on now - the presence of Eryndil and his men in CBrin is now settled, it seems, so I'll write the next bit and assume that.
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Post by Gordis on Mar 28, 2007 21:27:06 GMT
But as far as #2, I couldn't think of a good reason why they would search Algeirr. Why, Callon called him a tief. It stands to reason to search his saddle-bags and his clothes for proof. Liked your Caelen post, esp. the puppy-eyes.
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Post by Rian on Mar 28, 2007 21:35:50 GMT
Thanks I picture her as kind of straightforward and simple and rather innocently selfish, kind of like a dog Our dog just busts me up when he's trying to escape with a goodie! His eyes are so big and expressive! Yes, that's true, I hadn't thought of that (the thief part) - Callon would say that his stuff had been returned, but a search would be a reasonable thing, and an honest man wouldn't object to it. I have about half an hour still, I'm going to try to move Callon along now...
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Post by Witch-king of Angmar on Mar 28, 2007 21:44:33 GMT
Angmar - the links aren't working right - it shows the post addy when you click on "link to this post" on a post, but when you copy it into another post, it drops numbers and/or inserts weird characters. For example, the post number in my last link was "1169848449", and that's what I typed into this post, but it keeps inserting extra characters (hold your cursor over the second blue "here" to see what it does to the addy). Do you have any idea how to fix that? Links are handy! Rian, do you mean the percentage sign that was inserted in the middle of the post number? I don't know how to get rid of that. That's a problem on Proboard's end, not mine. The pound sign is OK, because it's the HTML hot link code which is supposed to jump a page down to the designated spot on the page automatically.
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Post by Witch-king of Angmar on Mar 28, 2007 22:28:08 GMT
Wonderful post, Angmar. OWW... an orc admirer! Loved his words "She should have been born an orc". Highly flattering! Gordis, there can be no higher compliment given by an orc than that. ;D Gordis, I've been thinking, too. At the date of this story, the "improved" Black Uruks and Uruk-hai have not been developed, so all the orcs in Captain Ashûk's company are the weaker variety. They do not take well to sunlight. When they were scouting, they both would have been very uncomfortable, save for the deep shade of the trees. They would not be willing to attack in the daylight, and even if they did, their strength would be greatly minimized. The below gives a date for the advent of the hardy bread of Uruk-hai. "The race of Uruk-hai, described as large black orcs of great strength, first appeared about the year 2475 of the Third Age, when they conquered Ithilien and destroyed the city of Osgiliath. These original Uruks were of Sauron's breeding, but Saruman bred his own, making further improvements like resistance to sunlight, and giving them different armour and weapons. Being stronger, the Uruk-hai looked down upon and often bullied and cowed other kinds of Orcs." -- en.wikipedia.org/wiki/Uruk-haiThe whole Wikipedia selection on orcs is very good. Yes, I'm a long time orc fan, having dealt with them in many stories. ;D I'll do that.
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Callon
Member
Dunedain male, brother to Caelen (Rian's character)
Posts: 25
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Post by Callon on Mar 28, 2007 22:53:02 GMT
(Rian speaking) Rian, do you mean the percentage sign that was inserted in the middle of the post number? I don't know how to get rid of that. That's a problem on Proboard's end, not mine. The pound sign is OK, because it's the HTML hot link code which is supposed to jump a page down to the designated spot on the page automatically. Yes, the percentage sign, and sometimes other stuff, and it cuts the end of the post number off :mad:
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